written by RJ Wattenhofer
This list contains all of the StarMade commands that players may use without admin permissions. For a complete list of admin and faction commands, please view the StarMade Wiki.
| Command | Description | Parameters | Example |
|---|---|---|---|
| /change_sector | Teleports player/player & object to sector | X(Integer), Y(Integer), Z(Integer) | /change_sector 12 12 12 |
| /daytime | Time set in hours | TimeInHours(Integer) | /daytime 10 |
| /destroy_entity | Selected item from navigation tab destroyed | --- | /destroy_entity |
| /give | Element given by name | PlayerName(String), ElementName(String), Count(Integer) | /give Joe PlexDoor 10 |
| /giveid | Element given by ID | PlayerName(String), ElementName(String), Count(Integer) | /give Joe 122 10 |
| /give_credits | Player receives credits | PlayerName(String), Count(Integer) | /give_credits Joe 10 |
| /give_all_items | All available items given | PlayerName(String), Count(Integer) | /give_all_items Joe 10 |
| /give_category_items | All available items from one category given | PlayerName(string), Count(Integer), Terrain/Ship/Station(String) | /give_category_items Joe 10 100 |
| /initiate_wave | Starts enemy wave of ships | Level(Integer), Seconds(Integer) | /initiate_wave 4 10 |
| /jump | Jumps to object | --- | /jump |
| /list_ships | Displays items from ship catalog | --- | /list_ships |
| /load | Places object in unoccupied location | CatalogName(String), ShipName(String) | /load New_design New_name |
| /save | Selected object saved to catalog | CatalogName(String) | /save New_design |
| /search | Displays sector where object is located | Ship/StationName(String) | /search Object_name |
| /set_spawn | Spawnpoint set to current location | --- | /set_spawn |
| /shop_restock | Items restocked in selected shop | --- | /shop_restock |
| /spawn_item | Spawns item near player | BlockName(String), Count(Integer) | /spawn_item PlexDoor 10 |
| /spawn_mobs | Spawns AI randomly around player | CatalogName(String), FactionID(Integer), Count(Integer) | /spawn_mobs Current_ship -1 10 |
| /spawn_mobs_line | Spawns AI in line of sight | CatalogName(String), FactionID(Integer), Count(Integer) | /spawn_mobs_line Current_ship -1 10 |
| /start_ship_AI | Ship converted to faction AI | FactionID(Integer) | /start_ship_ai-1 |
| /stop_ship_AI | Ship with faction AI stopped | --- | /stop_ship_AI |
| /teleport_self_home | Teleports player to spawnpoint | --- | /teleport_self_home |